Harpoon - very explicitly a missile-era homage to FPNWG, hence the name - was just as complicated, with endless dice-rolling and reference to damage tables. purplecthulhu and I once tried gaming an engagement between a US destroyer and a pair of Libyan missile boats. It took us about an hour to play through an engagement that in real life would have taken something like three minutes. (We all ended up as sinking wrecks.)
There was a series of computer versions that I got very addicted to which did all the number-crunching for you. They were immense fun (well, if you like that sort of thing) and pretty realistic, but were only ever player-v-computer; the promised multi-player version never arrived, probably because there was no really good way to implement variable time compression.
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Date: 2010-07-27 01:56 pm (UTC)There was a series of computer versions that I got very addicted to which did all the number-crunching for you. They were immense fun (well, if you like that sort of thing) and pretty realistic, but were only ever player-v-computer; the promised multi-player version never arrived, probably because there was no really good way to implement variable time compression.